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Slay the spire calipers
Slay the spire calipers













  1. #SLAY THE SPIRE CALIPERS UPGRADE#
  2. #SLAY THE SPIRE CALIPERS FULL#

That's actually a great tactic - One of Ironclad's real strengths is that he has a very easy time trading HP to get Here's some useful cards & Combos for Ironclad that might be worth looking atįlex & Sword Boomerang, or Whirlwind, or Limit Break I rely so hard on his starting Relic to heal from all the damage I inevitably take. Sometimes shit doesnt come together and you will get splattered. Also being onthe lookout for stuff that starts to turn on scaling, or provide you with AoE or similar soloutions - Combust, Noxious Fumes etc.īeyond that you're just trying to trade hp to get power in your deck, while not dying to the boss (or an elite).

#SLAY THE SPIRE CALIPERS UPGRADE#

The goal here is just to have enough fire power to murder elites without actually dying - Like Ironclad can do it with it's base deck if you upgrade Bash (Well, maybe not sentries), but Silent just dies, and Defect would need absurd luck on drawing Zap and Dual Cast. Obvs findign stuff like Bludgeon, Glass Knife is amazing, but you're really looking for things like Perfected Strike, Hemokenisis, Poison Dagger, Preadator, Ball Lighting (Be so happy if you find this!) etc.

#SLAY THE SPIRE CALIPERS FULL#

Limit break is probably worth the gamble, but that's a: It's rare, you may never see it again, b: You only need a single point of strength and headbutt/card draw to start doing something broken with it, and b: Purple Bonfire is an event, and pitching Limit Break to get a full heal + 10 max hp if you've found no strength scaling, or your deck's gone other places is a great Some act 1 advice.Įarly on, you need to get a couple of damage cards into your deck, within the first two fights. I'd say no on Catalyst there - You need at least 2-3 good poison cards before it really works out, so it's a severe curse to be carrying up until that point. This is definitely the point where even if gambles like taking Limit Break or Catalyst with no support aren't universally optimal (I don't watch or play enough A20 to have an idea of what level of risk taking is ideal for consistency), I'd recommend it for most players just trying to get a win. Or by later act 1 if you are a stupid enough idiot to fight the imp gang or the slime gang.

slay the spire calipers slay the spire calipers

You generally want your deck to do something broken by act 2 because it is brutal. Which is nice because once you can get past them 19 and 20 are no biggie. I've managed A18 with Silent, but it felt like lucking into good relics more than anything.ġ7+18 are the levels where it really ramps up and crushes your soul. Haven't put too many attempts into it, but I'm just getting wrecked.















Slay the spire calipers