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Warzone 2100 config file location windows 10
Warzone 2100 config file location windows 10





warzone 2100 config file location windows 10

The Internet Assigned Numbers Authority (IANA) is responsible for maintaining the official assignments of port numbers for specific uses. They usually use port numbers that match the services of the corresponding TCP or UDP implementation, if they exist. The Transmission Control Protocol (TCP) and the User Datagram Protocol (UDP) only need one port for duplex, bidirectional traffic. This is a list of TCP and UDP port numbers used by protocols for operation of network applications. ( Learn how and when to remove this template message) ( October 2016) ( Learn how and when to remove this template message) Unsourced or poorly sourced material may be challenged or removed. Please help improve this article by adding citations to reliable sources that describe the examples' significance, and by removing less pertinent examples. Based on some of the discussions on IRC I've decided to -disable-debug for everyone and trust that the makepkg debugging build works if one enables it.This article gives self-sourcing popular culture examples without describing their significance in the context of the article. That being said I am unsure why the CFLAGS, while unsupported, work on the system or two tried on IRC and not on yours.ĮDIT: PS.

warzone 2100 config file location windows 10

I want to remind you that Arch uses g++ and O2 by default so it's all extra if a package builds with special flags. What I suggest based on the build error and our testbuilds is try with either g++ or mtune=generic although it's hard to say if that will fix anything since I am not sure of the other changes to your system. (I could only test march=native or mtune=generic and couldn't test piledriver personally but the people on IRC did and it built fine for them even on clang++, with only -fno-plt as an extra CFLAG to yours.) clang++ (03) worked with both debugging enabled or disabled while g++ still fails on that unitialized error if using O3 with debugging.ĮDIT2: Actually seems it's just gcc that can't use piledriver because such mtune setting doesn't seem to exist? clang just ignores it? The only time we could break the build on a different error was by using clang instead of clang++, so make sure your CXX is set to clang++. Me and a couple of people ran multiple builds of the package and couldn't replicate your build failure unfortunately. + cmake -B build -S "$_gitname" -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=/usr -GNinja cmake -B build -S "$_gitname" -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=/usr -GNinja. Git config submodule.3rdparty/utfcpp.url "$srcdir/utfcpp" Git config submodule.3rdparty/utf8proc.url "$srcdir/utf8proc" + git config submodule.3rdparty/readerwriterqueue.url "$srcdir/readerwriterqueue" + git config submodule.3rdparty/re2.url "$srcdir/re2" git config submodule.3rdparty/sha.url "$srcdir/sha" Git config submodule.3rdparty/miniupnp.url "$srcdir/miniupnp" + git config submodule.3rdparty/launchinfo.url "$srcdir/launchinfo" Git config submodule.3rdparty/glm.url "$srcdir/glm" + git config submodule.3rdparty/fmt.url "$srcdir/fmt" + git config submodule.3rdparty/discord-rpc.url "$srcdir/discord-rpc" + git config submodule.3rdparty/date.url "$srcdir/date" + git config submodule.3rdparty/SQLiteCpp.url "$srcdir/SQLiteCpp" + git config submodule.3rdparty/EmbeddedJSONSignature.url "$srcdir/EmbeddedJSONSignature" + git config submodule.data/music.url "$srcdir/data-music" + git config submodule.data/base/texpages.url "$srcdir/data-texpages" Provides=('warzone' 'warzone2100' 'warzone-svn' 'warzone2100-beta') +makedepends=('zip' 'unzip' 'git' 'cmake' 'ninja' 'asciidoctor' 'vulkan-headers' 'shaderc') makedepends=('zip' 'unzip' 'git' 'asciidoc' 'cmake' 'ninja')

Warzone 2100 config file location windows 10 update#

Update source, makedepends fix build, package: - a/PKGBUILD







Warzone 2100 config file location windows 10